For Hour of Devastation, I had my 3-year-old with me because the mama was out of town. But I can't blame my poor results on watching him at the same time. He did a good job keeping himself occupied for the most part.
My biggest exciting card was The Locust God, and I had a fair amount of green color fixing and good blue cards, so I made my primary deck blue-green with just a splash of red for the one god. Prerelease is often a good time to play a slower deck that drops big bomby cards late, and I had plenty of those in UG. Then I built a second deck with white-black centered around Bontu the Glorified and some zombie/swarm synergies. Here are my A and B decks, and my leftover cards.
Deck A -- UrG fatties:
Deck B -- WB Zombies:
And the cards I didn't use:
The original build of Deck A didn't use Hour of Promise, but another player convinced me it was worth putting bad deserts in my deck in order to use it. He was probably right, but it never actually came up.
Deck B was like some of my draft Zombies decks -- good curve but can have a hard time finding a way to win. I never got Bontu, so that might have made a difference. But in hindsight, I probably should have put in Approach of the Second Sun just to provide a win condition through stalls. In one of my games, I chanced upon an unexpected combo:
Play Miasmic Mummy, discarding Steadfast Sentinel. Opponent also discards a strong Eternalize creature (in this case it was better than mine). Then I cast Disposal Mummy the following turn to remove the opponent's. Not an amazing combo, but it can be done with all commons.
So how did the matches go?
Round 1 vs. J.
J almost always beats me. This time he was playing 4 colors if I recall correctly, all but blue, or maybe just Abzan. In our first game I had a hand with a Mountain and an Island, and I kept. It didn't start great, as I spent my 2nd and 3rd turns cycling to try to get a forest. I started to stabilize, but he played out the Crested Sunmare that makes indestructible 5/5 horse tokens and a Cartouche of Ambition so that he could gain life every turn to trigger the Sunmare. I had the Locust God in hand but conceded without showing it.
Then in Game 2 I switched to Deck B on the play, thinking maybe I could get an aggressive curve-out. He played his promo, Adorned Pouncer, and another creature. I had a few things out too and we were trading hits. I was holding a Disposal Mummy because I expected him to let the Pouncer die so he could eternalize it. Well, lo and behold, he played Trial of Solidarity to pump his two creatures, then Mighty Leap to pump and fly the Pouncer, and it came over as a 5/4 double strike and I was just dead. 0-2.
Round 2 vs. R.
R was definitely playing 4 colors -- all but white. I started with Deck A in Game 1, and I kept a hand with Locust God, a couple blue draw/removal spells, and lands that included Survivor's Encampment as a potential red source. R played Hepatra, Vizier of Poisons on Turn 2, and she was able to attack but wasn't actually making snakes at first because I had no targets. I played out a 2/2 drake eventually, and I was going to use it for the red mana the next turn, but then he played something that put a -1/-1 counter on it, and when he attacked with Hapatra I had to block or he would have killed it anyway with Hapatra's ability. A turn or two later, I played Sifter Wurm, and my scry was 2 lands and a (2-drop) Naga Vitalist that would have done very little for me, so I took my chances on a blind reveal and sent all 3 to the bottom. My reveal was a land, so I gained zero life. On my end step, he cast Final Reward to exile the Wurm and I was again without blockers or any way to make my red mana. I got a Traveler's Amulet, but messed up my land drop and wasn't able to play a Mountain and cast The Locust God. Stuck with nothing, I conceded.
For the next game, my kid was starting to get antsy, so I pulled out the WB deck hoping again for a quick win. The game got off to a good start, with the combo I showed above taking care of his Earthshaker Khenra. I got down a Steward of Solidarity and started making warriors, but he found Hapatra and started making snakes, and soon the board was bloated and no one could attack. This was where he played one of his two Mirage Mirrors and I discovered something amazing: Mirage Mirror doesn't stay exerted! I even called a judge to make sure after he copied my Steward of Solidarity on my end step and then immediately untapped Mirage Mirror on his turn. Exert says "An exerted creature won't untap during your next untap step." Since the Mirage Mirror is no longer a creature at that point, it untaps as normal. So basically, by having Mirror vs. my Steward, he was able to make Warriors twice as fast as me. We drudged on a bit, and then suddenly he cast Nicol Bolas, God-Pharaoh, the ultimate stall-breaker. I played another turn or two in case I drew something amazing (Cast Out would have been nice), but he was going to get to exile my entire board, so I gave up and headed out. 0-2.
So that was disappointing. There were probably better ways to build my deck, and maybe I needed to be greedy like my opponents and go into 3-4 colors instead of making two decks. Out of my unplayed cards, the two Obelisk Spiders seem really good. But I also just wasn't getting the cards I needed at the time I needed them, and I probably would have been able to win a few games if I had kept playing.
For value, here are my rares and cards with potential Constructed interest and/or money value (the Act of Heroism is a foil):
Not horrible by any stretch.
Anyway, this was one of my worse prereleases, but I had a bunch of fun as always, and I was happy to find that the kid can keep himself occupied for a couple hours if I bring the right stuff and get a table to ourselves.
Thanks for reading, and I appreciate any comments!

















