Before the draft, I played 2 games of Standard with my life swap WB control deck against a red burn player and lost both. It was fitting because I beat him in 2 games at the last Standard Showdown I attended.
There were 21 people drafting (including a store guy acting as a placeholder sitting next to me), so we had 3 tables of 7, and we played 4 rounds and cut to top 8. I forgot to lay out my draft sequence for a photo, so I'll go a little more fluid on description.
I knew going in that Orzhov (white-black) is pretty good in this format, and my pack was thick with WB cards. The rare was Revival // Revenge, which is a very good card, but I felt like Mortify was a more valuable effect. In the second pack I took the Syndicate Guildmage, and I think there was one in the third pack also, but I took something else instead. Fourth pack had a Skewer the Critics, which is definitely surprising that late, and I almost took it, but I stuck with my colors instead. My neighbor on the left (the store guy) ended up drafting black-red, so I'm glad I didn't end up fighting over red cards with him. Green was clearly open later in the pack, but I felt pretty good about where I was headed.
Pack 2 rare was the unplayable Smothering Tithe, and I'm pretty sure I took Grotesque Demise or something like it. There were some really strong red-green cards toward the end of this pack and I considered changing, but I was sure it was too late.
I think my Pack 3 rare was Verity Circle or another blue or blue-green card, because it was a pretty easy pass. I stuck with Orzhov and got some good cards out of this last pack, including Imperious Oligarch and possibly both my Grasping Thrulls (possible winner for creepy art of the set).
Here is the deck I built:
The last cuts were tough. I almost cut Screaming Shield, but I had just read an article touting it as underrated, and I'm glad I stuck with it because it was very good in this deck. I had a ton of cheap deathtouch creatures and removal, but very little card advantage, so I felt good about being on the draw in general with this deck. In sideboarded games I was usually on the draw and frequently went down to 16 lands.
I was very heavy on removal spells, so I ended up cutting a few of the more situational ones and only bringing them in for good matchups. The second Undercity Scavenger seemed like more of a sideboard card for when I really needed a 5/5, but when I brought it in, it was great. And Expose to Daylight was good backup for Mortify, which I would usually prefer to cast on a creature. There are some wicked enchantments in this set though, and Expose was very useful to have access to.
Round 1 vs. Orzhov
This was the mirror match, and he had a lot of the same cards as me. I goofed right from the beginning and forgot to play Screaming Shield on turn 1, which would have allowed me to equip it on turn 3 and make better blocks early on. I ended up winning this game despite various mistakes and fighting an uphill battle against Ill-Gotten Inheritance most of the game. Second game the Inheritance got me, and third game Angelic Exaltation was monstrous as I couldn't keep him below 3-4 creatures. Loss, 1-2.
I finished Game 3 by making this mistake for the first of two times:
"Arrester's Zeal on your attacker." Those two cards look exactly the same, right? I had one of each in my main deck and brought the additional Summary Judgment in frequently, and I could not distinguish them from each other. I also tried to cast Summary Judgment on an untapped creature in a later round, so it was mistakes all over the place with these cards. The other mistake I made at least once was attacking into a creature I had put Sky Tether on because I forgot that it can still block. So many mistakes!
Round 2 vs. Azorius (white-blue) Durdle.
This was a really weird deck to me. It was playing a kind of control that seemed to be more about card draw and counterspells than removal. In Game 1 he had a Sphinx of Foresight and I accidentally ran my Plague Wight right into it because I had played the wrong mana color for Final Payment. He ended up with way more cards than me and I just didn't stand a chance, plus he was one of those super-serious fast-playing guys who you can tell play in higher level events, so I conceded the game and went to sideboard to regroup. This was the match I needed to bring in my crappy aggro creatures and play first, so in came Haazda Officer and friends. And in playing the aggro, I was able to bust through his lack of creatures and curve into two wins. In the last game I had a moment of grand happiness when I tried to declare attackers and he backed me up pre-combat to cast Lawmage's Binding on my 5/5 Scavenger. I let him resolve it, then I cast Expose to Daylight to destroy it and attack anyway. I was so excited that I forgot to scry. Win, 2-1.
Round 3 vs. 3-color or 4-color Gates.
This deck had at least white, blue, and green in it and maybe another color. It was packed full of rares. Game 1 my removal matched up with his threats and I got the win. Game 2 he only drew 3 lands and none of them white, and he died to a bunch of small creatures while holding a hand of stuff he couldn't cast. Win, 2-0.
Round 4 vs. ???
At 2-1 my opponent and I took the plunge and decided to try to draw into top 8. It wasn't a 100% sure thing, but it was pretty good odds.
Bonus game of Commander!
I got in on a 4-person Commander game in the downtime, and played my white lifegain deck. One guy was doing all sorts of artifact stuff with Tezzeret the Seeker, and had a bunch of artifact mana and a Winter Orb making everyone else's lives hell while he searched his deck and cast whatever he wanted every turn. He was probably a turn away from winning when I got Felidar Sovereign out, and no one had any way to get rid of it or do me 5 damage to get me below 40. Cheap win!
Back to the tournament!
For the top 8, I was probably one of the last couple seeds. I got paired against a powerful red-green deck that was 3-0. And it was glorious! I know him to be an aggressive player and I was able to use that to my advantage. All my little deathtouch roadblocks and instant speed kill magic were perfect against his big hasty monsters. He got me down to 5 life in both games with the potential to kill me immediately with a topdeck, but I managed to work through it. For added bonus, in the final game, I used the Screaming Shield to get the mill win while just sitting back with a motley group of blockers. Win, 2-0.
Top 4 split the prize pool, so I got a promo Light Up the Stage and $21 store credit.
So this deck just did better and better the more I played, and once I got used to it, I was making a lot fewer mistakes. My 3-1 match record and 7-3 game record were excellent, and this was one of my better FNM drafts all time despite feeling pretty grim after I lost the first game against the Azorius player.
Here are the other cards I drafted and didn't play, plus the promo:
This may be the first time ever that I drafted no rares at all. The promo is about $6 (last I checked) and Wilderness Reclamation and Persistent Petitioners are about $1 each (I money drafted them over bad cards in my colors late in packs). So my drafted cards were nearly worthless, but winning prizes made up for it entirely.
Next time I hope to make far fewer mistakes, but I can't really hope for better results. Thanks for reading!