Two weeks ago I went to FNM and they were drafting Unstable, which I wasn't really interested in. I played a little Standard and then a game of Commander where I had some land trouble and got demolished by Ezuri and comrades and was the first player eliminated in a 4-player game. It was fun but nothing worth writing about.
I actually had a first round bye (because of 9 players), so I was able to do some extra evaluation before playing. I realized Pariah makes a nearly unbeatable combo with Seraph of the Suns, so I took a couple bounce spells out and replaced them with Seraph and a Plains. Burrenton Forge-Tender also combos with Pariah against red opponents and just randomly hoses red players on its own.
My sideboard was mostly blue bounce and a few defensive creatures, and I still considered the possibility of bringing in Exotic Orchard / Unknown Shores / Harnessed Lightning against red opponents. In practice, the only sideboard cards I used were Cancel and Leave in the Dust (against non-creature cards that could give me trouble).
Round 2 vs. M.
After the bye, I was matched against M, who was playing mono-red. He was next to me on the left during the draft and had first picked a Walking Ballista followed by the Molten Vortex that I passed. The first game he had the Vortex down but I got the edge with good creatures and timely bounce. Second game I learned the true power of Keeper of Keys. Monarch says "At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, its controller becomes the monarch." In multiplayer Limited (which is what Conspiracy is), this is pretty fair, but in a duel it is much easier to sit back behind a wall of creatures and bounce spells, and then attack with whatever unblockable things I want on my own turn. Of course, I forgot to draw a card the first turn it was in play, but it still set up a situation where even a Walking Ballista a couple turns later couldn't save him. Win, 2-0.
Round 3 vs. A.
A had been sitting to my right during the draft, and he passed me Keeper of Keys in favor of a conspiracy card that allowed him to cast all his casting cost 3 spells with any color of mana. The conspiracy is active for the entire game, like an enchantment that can't be removed. So his draft revolved around grabbing the best available 3-drops in any color. The deck was Mardu (white-black-red) with no other cohesive theme. In the first game I was hanging on and close to turning the corner with Pariah and Swords in my hand, but he cast an unexpected Distended Mindbender (everything is unexpected in chaos draft) to discard Pariah, and I couldn't stabilize. Game 2 I got off to a better start and kept putting out fliers until he was overcome. I also got rid of Daredevil Dragster with Swords to avoid him drawing 2 cards from it and had a timely Cancel to blow him out in combat. In the third game, he kept a risky 1-land hand after mulligan to 6 on the play, and he drew perfectly to make his plays. But I got Keeper of Keys to put on a lot of pressure. Of course, I somehow forgot to draw for Monarch or attack with my other creatures on the turn I played it, and that almost cost me. I was holding Seraph and Pariah, and when I played Seraph he again drew exactly the land he needed to kill Keeper of Keys and then make me sacrifice Seraph. We went into turns. With him at 4 life I flashed in Crookclaw Transmuter (3/1) on his end step before my last turn, and then I drew Carouche of Knowledge (+1/+1) to get the lethal hit. Win, 2-1.
Round 4 vs. C.
This was a 4-round tournament with prized based on standings, so at 3-0 we drew the match and split the prize. It was 5 packs to 1st place and 2 to 2nd place, and he had the better strength of schedule (since I had a bye), so we split the packs 4-3 with the stipulation that I show him what I got in the pack that would have been his. Not bad!
My final record for actual games played was 2-0 in matches and 4-1 in games, despite a few obvious draft and gameplay mistakes (mainly because I wasn't familiar with Conspiracy)
Here is what I left with:
I drafted 3 rares, which is about normal (although it's strange that they're all from Conspiracy: Take the Crown), and I only drafted 7 uncommons, slightly below average.
I love chaos draft, and I'd be happy to get more of these in before the Ixalan follow-up is released in late January.
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