I have been listening to the Limited Resources podcast and reading what I can about this format, so I felt pretty well prepared, even with only 1 previous draft of the format.
Here's how the draft went, from bottom left to top right:
First pick Irencrag Pyromancer was pretty easy - she is a build-around but very powerful once you get her ability to go off a couple times. (Incidentally, this card has also been celebrated for its art featuring a character who is not the typical supermodel bimbo.) There were other good cards, but I felt good about this. Then I got lucky in the next pack because my neighbor had drafted a foil rare, leaving a first-pick quality rare in Bonecrusher Giant. (I didn't find out until after the draft, but his foil rare was Feasting Troll King, a strong card that also kept him from taking the cards I wanted.) Sage of the Falls directly supports the Pyromancer, and then I got a couple good red removal spells to cement myself in red. Hushbringer isn't anything special but I rare-drafted it because I didn't see much else in that pack. Then I saw blue cards that were better than I should have seen at that point in the pack, and I rejoiced that red-blue seemed pretty open. The Lucky Clover was a nice wheel from my original pack -- I did not expect it to come back at all, and it was easy to take a flier on it and try to support it with adventure cards.
Second pack rare was Fires of Invention, a card I don't think is very good in draft but might be wrong about. So I went with the common removal instead. Then I got another Sage of the Falls, which was great. The next couple picks were situationally good cards in my colors, but which didn't support the direction my deck was headed. I was able to go all red-blue in this pack and pick up a few better cards late, which firmly indicated I was in the right colors.
Third pack had a beautiful showcase mythic Brazen Borrower that was a slam dunk first pick, and then the hits just kept coming. White seemed to be pretty open as well, since Harmonious Archon is a ridiculous card to be available 4th pick (I had also seen an Acclaimed Contender somewhere in the early-mid part of Pack 2 or 3). Was everyone else playing black-green? But then, they weren't playing green with adventures, because Edgewall Inkeeper shouldn't have been available where I hate drafted it either. I don't know what was going on, but this was a strange confluence of good opens and the rest of the table drafting in my favor. Second to last pick So Tiny? Ok!
I found out the player to my left was in red some also, but I think he was 3 colors? And the player to my right had the Troll King deck.
So here's the deck I built:
This was a case where I had so many good cards that I couldn't play them all. But I had some clear directions. Play the cards that draw a second card for turn. Play the adventures. Then I had a choice. Play the knights for a tempo game with Joust? Or play the 1/4s and try to win with value? I went with the latter. It's possible that either one would have been right, and it's possible I should have played Joust even without knights, or something in the middle. But I like this deck. It wants to live long enough get to Midnight on the clock through a series of annoying delaying tactics.
After playing, Thrill of Possibility was the card I liked least, as I tended to draw it later in the game without much to discard. I ended up using it over Into the Story because I wanted to make sure I had plenty of redraws for the early game in order to play only 16 lands. Witching Well was another possible fit for that slot.
Here was the sideboard (a.k.a. the cutting board):
The sideboard includes the "knight package" and other cuts. Notably, I did not play Dwarven Mine because I have been convinced that these lands aren't good if you can't play them untapped, and my manabase was sketchy to do so. Better to get all of my mana untapped than to sometimes get a free 1/1 on turn 8. My 50/50 manabase was already skewed a little more toward red than it should have been in order to help cast Searing Barrage with the adamant bonus. I ended up not sideboarding at all in these matches, as I didn't want to go below 16 lands and my base deck matched up well with what I was facing.
So how did it go? Very well, but not without some tricky games.
Round 1 vs. Black-Green Food
This deck had Gilded Goose and Murderous Rider in addition to various other food payoffs. I mulliganed to 6 on the play. I had to decide early on whether to try to pressure him before he had enough mana to stay alive on food. I decided to play toward the long game, and I think it was the right choice. I even bounced a Fierce Witchstalker twice, ceding him extra food just to buy time. The single game took the entire match time, and I finally won in turns after my Midnight Clock went off. Looking at the score pad, I had to do 47 damage (maybe 50) total in order to win, mostly with faerie tokens from Stolen by the Fae. I also had to freeze, bounce, or chump block a double-digit sized Beanstalk Giant for 6 or 8 turns. By the way, Midnight Clock is amazing, and the hardest part about playing it is remembering to put a counter on it on your opponent's turns (the second hardest part is remembering to draw your normal card for turn if it goes off on your own upkeep). I missed two triggers and it meant it took a turn longer to ring midnight. Win, 1-0.
Round 2 vs. Red-Green Grumgully
This is a good player who was stuck with an average deck - he opened some good black rares and then pivoted into red-green when the table wasn't giving him black (he and my first opponent were both drafting at the other table, not mine). He had some good aggressive plays, but I was able to stabilize and win both games. I made a minor but notable error in one game, where I should have tapped Midnight Clock for mana to help cast Corridor Monitor, and then untapped the clock, in order to have enough mana to put an extra counter on the Clock. He also made some next-level plays, like using a spell to destroy his own creature so that my adventure spell would be countered and I would lose the creature side. Win, 2-0.
Round 3 vs. Blue-Black.
Here was a matchup against another 2-0 player. His deck had Ayara, Lochmere Serpent, and Blacklance Paragon. The first game was one for the ages, where he kept threatening to win and I had just enough answers, while also casting my Merfolk Secretkeeper three times with Lucky Clover out to mill 24 cards off his deck. At the end of the game, he had 3 Swamps and no Islands after sacrificing them all to the Serpent, and he had 24 life while I was at 1. He was digging for an Island to attack with the Serpent, and then he counted his graveyard and found there were none left in his deck. Again, the Clock gave me the answers I needed just in time. The second game was anticlimactic, as I stalled his creatures with Lucky Clover adventures and won with fliers. Win, 2-0.
So 5-0 in games was really nice, a combination of pretty good play and a very good deck. Most of my games were on the draw or mulligans, too. Sometimes I have decks that are practically all commons, so it's nice to get some sweet rares. All of the rares had their awesome moments, but Midnight Clock was the most fun. Also, the 1/4s and 2/5s did a ton of work making opponents have no good attacks. A 4/4 trampling Fierce Witchstalker doesn't do anything against a few of those.
The prize for going 3-0 was $30, which happens to be exactly the price of a Collector Booster, so I tried that lottery again. Here are my draft rares and mythics, and then the collector booster contents:
I drafted 7 rare/mythic, and 10 uncommon, which is unusually high. Of all this, the pretty Brazen Borrower is the overall winner at $23. Bonecrusher Giant and Harmonious Archon are both between $1 and $2. The Collector Booster has lots of good foil draft commons, but the money slots aren't very good. Knights' Charge is from the Brawl decks and is about $5 but will probably drop when the reprints hit the market soon. The borderless Wildborn Preserver is about $4, and foil Yorvo is maybe $2 but is sure to drop to almost nothing over time. The Faerie token, which has a curly banana Food on the other side, is also between $1 - $2. I'm not sure whether the alternate art for Reaper of Night is awesome or whether it looks too much like a Kiss poster. In any case, this was good value for my $15 entry and terrible value for my $30 of "free" money.
Thanks for reading!
That brazen borrower looks so fly. Nice matches. All the removal :).
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