About the Author

Hi, I'm Nate.

I grew up with Magic: the Gathering starting with Revised and The Dark in my teens, then quit for almost 15 years, then returned. I am a Johnny and a Melvin, and that's why I like the idea of sharing some different ideas about the game.

All opinions on this blog are my own, and I do not intend to infringe upon the intellectual property rights of Hasbro or any other cited or referenced person or entity. My thoughts are shared freely and with no intent to cause change in secondary card markets or to profit personally from any effect they may have on markets.

Sunday, December 22, 2019

FNM Chaos and Eldraine Drafts 2019-11-29 and 2019-12-06

These posts are a little late, but I wanted to get into them because both are examples of drafts that we can learn a lesson from.

The draft turnout has been a little sparse in the last month.  For Thanksgiving week, we did a Chaos draft with 8 people.  Here are my picks, from bottom left to top right:


First pick rare was the pretty bad Overwhelming Denial.  Green looked good for a couple packs, but I started seeing red and white cards I liked.  Toward the end of the pack I was seeing really good blue and black cards, and I probably should have switched.  But my red and white were fine.

Pack 2 gave me an absolute bomb for a slow deck.  The foil rare Oracle's Vault was accompanied by an Irrigated Farmland.  Then I got some more good artifacts and stayed in white/red.

Third pack rare was Bonescythe Sliver, which managed to wheel back to me.  I tried just a little to make blue fit because again I saw really strong blue cards, but in the end it didn't make sense because I didn't have enough color fixing for blue.

The end result was a lot of removal, some mostly small and aggressive creatures, and a couple card advantage engines.  Here's the deck I made:


And here are the leftovers/sideboard:


I'm not sure if this was the best way to build the deck, but it wasn't bad.  I think I could have pivoted into blue-black when I saw it was open and had a very good control deck.  There was another person drafting white-red at the table, and he ended up with a powerful pure aggro deck full of cards I had hoped would come back to me.

Anyway, I lost the first round 0-2 against my neighbor on the right who had ended up in white-blue-black.  Second round I won 2-0 against a kind of mediocre blue-green deck.  Then I ended up splitting with my third round opponent for a $5 prize.  We did play one round 3 game for fun, and I won on tempo although he was slowly accruing powerful card advantage.

My final game record was 3-2 and my played match record was 1-1.  So the deck was fine, but it wasn't exactly what I want in either an aggro or control deck in draft, and I don't think it's correct to call a deck midrange when it's half aggro and half control.

Oracle's Vault and Sunset Pyramid made for a pretty sweet combo in the late game - I could peek at my top card before activating Vault each turn.


The value was not amazing in this draft.  Bonescythe Sliver is worth a few dollars because people like slivers for casual play.

The next week, we drafted Throne of Eldraine even though we only had 8 players again.  Here's what I did:


Hushbringer was my pack 1 rare.  I feel like Lucky Clover is a strong position at the start of a draft because there are so many adventure cards and you only have to double one before you've gotten your card back from casting Lucky Clover.  I took the Secretkeeper straight away and decided to try to make mill (dump cards from library to graveyard) work.  After an on-theme So Tiny, I bounced around between blue, red, and white, with white appearing most open.

Pack 2 rare was a bomb, but unfortunately in blue-black.  I had been letting black go and wasn't sure I could get into it.  Fae of Wishes was a pretty easy second pick, and then most of the rest of the pack was in white-blue, so I stuck with it and didn't push for black very hard.  Ninth pick Ardenvale Tactician is ridiculously late, as it is generally considered the best white common.

Pack 3 had Blacklance Paragon at rare.  I took the pretty alternate art foil Tactician without a lot of consideration.  I had hoped for more Secretkeepers, and I finally got a second one here.  I got a bunch more of the cards I wanted in this pack.

So the final result was a mix of white knight cards, white-blue artifact-matters cards, and blue mill cards.  I decided I wanted to go hard on the mill, and I built this:


I originally had Acclaimed Contender in this deck, but I realized it was unlikely I would have a knight on the battlefield to trigger it unless I added some of the worse knights from the sideboard.

Fae of Wishes meant I had some interesting considerations in sideboard.  Since it can get basic lands, I prepared to bring in off-color cards with a basic land of the correct type if I ever had the opportunity to cast it with Lucky Clover.  Searing Barrage and Return to Nature were my most likely targets for this.


Looking back, I think I had really good knight, flier, and tempo cards, and I should have ignored the mill plan and gone with cards like Flutterfox and the better knights (Acclaimed Contender, Vantress Paladin) instead of Secretkeepers.  In my games, I was back and forth between having good mill or good aggressive starts.

Round 1 I lost 0-2 against a nasty white-black deck with Doom Foretold.  I almost got the mill win in the second game.  Round 2 I lost 1-2 against blue-green stompy with several Garenbrig Paladins after winning game 1 with a terrific aggressive/tempo hand.  Round 3 I wasn't going to play unless I had a pairing since I was 0-2.  I got paired up against a 1-1 black-red deck, and I gave him the win before we started but played the full match for fun.  In this one I won 2-1, milling him in the first game and winning the normal way in a hard-fought third game.

My final game record was 3-5 and my played match record was 1-2.

Anyway, the lesson I took here was that you shouldn't try to play a mill deck unless you really get the right cards.  In this case, I needed maybe 1-2 more Secretkeepers and probably worse attackers or better removal in order to make mill Plan A.


Oddly, I drafted 4 rares and 2 foils but only 5 uncommons.  There isn't much money value here.

I went again this week, but we didn't have enough people to draft, so I just played Commander.  Things should pick up again after the holidays.

Thanks for reading and I hope you learned something like I did!

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