A blog about playing Magic: the Gathering with a focus on getting more fun and wins out of a limited amount of money and a limited amount of play time. I mostly write about Standard, Draft, and Sealed, but I also like Commander/EDH and Modern.
About the Author
Hi, I'm Nate.
I grew up with Magic: the Gathering starting with Revised and The Dark in my teens, then quit for almost 15 years, then returned. I am a Johnny and a Melvin, and that's why I like the idea of sharing some different ideas about the game.
All opinions on this blog are my own, and I do not intend to infringe upon the intellectual property rights of Hasbro or any other cited or referenced person or entity. My thoughts are shared freely and with no intent to cause change in secondary card markets or to profit personally from any effect they may have on markets.
Sunday, January 5, 2020
FNM Throne of Eldraine Draft 2020-01-03
I forgot to take a photo of my draft, but here are the important picks, from bottom left to top right.
Pick 1 was easy -- the Murderous Rider showcase card is about $8 and very strong. Second pack I went with a card that pairs easily with the rider and decided to see if I could make the knights theme work. The next several picks all fit the theme, although Ardenvale Tactician was a hedge in case either of my colors were wrong.
Second pack rare was Hushbringer, which is good but not better than removal. The choice was between Baked into a Pie and Slaying Fire. I don't know which is objectively better, but I wanted to take every strong black card I could to defend my position, because red seemed somewhat more open. I don't remember much of the narrative of the rest of this pack, but I did settle solidly into black-red.
Third pack had a foil Pyromancer and an Acclaimed Contender at rare. I didn't really want either of them for my deck, but there was nothing that really called to me so I took the Pyromancer on the chance that I lucked into some draw-a-card cards. Syr Konrad was about 3rd or 4th pick, and there was another Syr Carah in the same pack. Then one or two packs later, I saw a 3rd Syr Carah and drafted her.
Weirdly, 2 other players opened Murderous Riders as their rare (I think only one of them was in pack 1). So I did have a bit of competition for black cards in this 10-player pod.
I spent a lot of time going over my deck to make sure I was not making a mistake like last time. I made sure I was supporting the knight theme first and foremost, and playing the strongest cards I could. Here is what I settled on:
I played every card in my pool that worked with knights, but I held off on my good non-human payoff of Ferocity of the Wilds and a couple good creatures that weren't knights. Brimstone Trebuchet is one of my favorite cards in this format and Tournament Grounds would also be worse if I played too many non-knights.
This was my first time with a bunch of pump effects, which go well with Gingerbrute, Raging Redcap, and the lifelink Knights. I was excited about this deck.
Here are my sideboard cards:
Bog Naughty was another card that was just barely not good enough. I decided that two copies of Syr Carah were the only 5-mana 3/3's I wanted, since I only had a few food sources. I ended up sideboarding in Memory Theft in both my matches.
How did it go?
This was a rare circumstance where I feel like I mostly got the bad side of variance. I also kept some sketchy hands.
Match 1 I played against black-green. First game I drew too many lands. Second game was one of those where everything just matched up badly. Like I played a 2/3 after he had a 2/3 deathtouch Oakhame Adversary that draws cards when it hits you. Then he added a +1/+1 counter to it with Outmuscle and fought mine, and my next play was a 3/3 when his creature was now a 3/4. Loss, 0-2.
I played a game against another green deck between rounds. I made an impressive Raging Redcap and hit for 12 once, but he had a higher density of creatures on board and won.
Match 2 was against white-blue. She had some good rares but not a lot of overlapping synergy. First game she mulliganed on the play, so I decided to take my chances with a hand of 6 lands and Bake into a Pie on the draw. It turned into a long game, as she was low on lands and I was low on nonlands. I eventually got her down to 1 life over several turns with Syr Carah, but she was able to play enough power and give haste with a Crashing Drawbridge and hit me for lethal. Second game I also had a lot of lands and wasn't quite able to keep up on board. Loss, 0-2.
So the deck went 0-5 in games. Maybe I should have jammed in more creatures, but 15 is pretty adequate, with 11 of them costing 3 or lower. I just kept having hands that were mostly lands, removal, and combat tricks. I also maybe should have mulliganed more aggressively.
Tournament Grounds seemed pretty mediocre, and it probably is, but it certainly didn't help its case that I generally had enough red and black sources without it. I had one game where it helped me cast an equipment on time, and one game where it prevented me from casting Baked into a Pie on time.
As for value, I drafted 2 rares and 8 uncommons, both slightly below par. I did manage to trade for some white-blue dual lands for my Pioneer deck, but that's a different story for a different post...
Thanks for reading! Next up is maybe a Chaos draft and then a new season of Theros: Beyond Death.
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